This is the third day of 7-in-7. Today, I have created a visual narrative for a part of my thesis.
This prototype follows from yesterday's experience (which showed the sources of online data collection). It shows the actions people can take to protect their privacy and use the internet in a better way. The idea is to create actionable insights for people to experience and learn from.
The scene is set up in Virtual Reality, in which the viewer finds themselves in a sea of people using their laptops and phones. As they get closer to any of them, they see the corresponding actions they are taking on their device to protect privacy. The background environment is brighter, creating a sense of enlightenment.
Since it's the Halloween week, I was thinking about what makes people get scared. I am terrified of the sight of blood (the actual one, not in some film). So, I asked why do I fear cutting my finger by a knife? That question made me think more broadly on the duration of fear.
Fear lasts as long as the action has not taken place.
It's the second day of 7-in-7. Today, I have created a look and feel prototype for a part of my thesis idea.
Idea: create a dark environment in Virtual Reality with obscure bodies of people looking at their phones. Each phone shows some source of data collection.
The actual experience would involve a first-person VR experience in which the user is inside this world and can observe people looking at their screens.
The primary audience for this project is GenZ, who, as extends from the previous project, are thoughtful, online, unsure, identity conscious, and unique.
The purpose of this experience is to initiate a dialogue about the use of the internet and social media at that age.
It's the first day of 7-in-7 project, which is about completing one project a day, for 7 days.
Following my Thesis review with Kyle Li, I realized that I didn't know my target audience (Generation Z) as well as I had thought.
So, I have dedicated a day to understanding who they are (primarily in the United States) and what kind of stories would work best for my thesis.
This project is my interpretation of the 992 user responses that the New York Times had collected in 2018 from GenZ in the US.
I found this resource diverse and a good sample set to study. It includes teens and early adults from different ethnicities and cultural backgrounds.
Contextualizing these responses, I have grouped them in 5 categories:
In this post, I have updated my practice of using images for photogrammetry.
Last time, I had used a turntable for taking images. This time, I have moved my camera position relative to the scene/object.
That helps the software get a perspective on the view. I used an iPhone camera to take pictures.
I have created 2 models - the view from my apartment window, and a mini-Rubik's cube.
Both the models have come out better than the last time.
What's interesting in the apartment window is that the software could estimate the distance of the objects visible through the window, and created a depth map of that.
This project is a conversation between two humans - same person but different ideologies.
It presents an alternate outlook of the future. While the world is designing automation tools, machine learning algorithms, and robots to simplify our lives, this interaction explains that humans are the robots of the future - they are not humans anymore.
I want to highlight that in the process of being productive, we are giving away the aspect of our lives in which we feel free, error-prone, and realistic. We are not supposed to act like machines because we are humans.
This time, I have used a Agisoft Metashape software to render images into 3D meshes.
The renders don't look anywhere close to the real image, but that may have to do with how I took pictures.
The final rendered texture has a very different aesthetic from the original. I like how the texture map has come out.
The two 3D objects that I scanned were a box of Pringles and a 3D modeled cube keychain.
I want to make GenZ conscious about their privacy around the use of immersive technologies. I want to highlight the data collection mechanisms which are aimed at behavioral modification.
I want to present different versions of the same conversation by augmenting each with immersive technology.
I believe that a sequence of these experiences would make them compare and analyze their transition to technology and how it is altering their behavior.
This post contains the 3D models that I scanned using a handheld device.
Since the hardware is primitive, the quality of the scans is not great.
Why is privacy so important to me?
It isn’t. Not really. I am more concerned about being a conscious individual. We are in a rat race, continuously trying to optimize, simplify, and adopt whatever comes out next. I want to stop momentarily and think about my actions as I lead that path.