Life is a mix of being your best, and coordinating with the people who aren't as bright. My day today something like that. I'm proud of my team and admire what they accomplish. Their commitment to get the work done extends beyond their working hours. I've seen them work day and night to get the network up and running, and work round the clock to ensure smooth functioning of the company. Alongside, there are some elements who aren't as bright, since they require handholding to get the work done, and most of the time aren't as responsive when they're asked something.
Yaay! I reached day 2!
Okay, so, today was a marathon of activities. I had too many things to complete at work, and not enough time for any one of them. I got ready before time today, so, I reached office at 8:55 am (usually I reach at 9:20 am). That gave me 25 extra minutes to work on my tasks.
I'm starting a new habit: journaling. I've postponed this for years, but my recent reading of the Atomic Habits by James Clear made me get back to the habits that I found interesting. So, here's my first entry after a break.
Today, I want to talk about my pitch dark room at 5:30 am. We have set up a club house/gaming zone in our backyard. A month ago, the sunshine and fresh air from my back door used to fill my room. Now that we have covered that area, I go upstairs or outside to get a taste of freshness which I used to enjoy inside. Every luxury comes at a cost.
In this VFX, I have created a winter glow particle effect wrapped around Noah.
I have used green screen along with Red Giant's Trapcode Suite inside After Effects.
Starting 2020 with a futuristic look. Created this display using Cinema 4D.
Special thanks to Elly Wade from Cineversity.
Revised Concept Statement
This thesis project aims to spread awareness of online privacy by making users act on their data sharing behaviors. The experience would be set up in a virtual reality environment, enclosing users in a sea of people drowning in surveillance. Generation Z would be the target audience for the project.
User Test Analysis
The revised concept statement written above has come out of the feedback I have received during user tests and classroom discussions. In the original placement of the project (a 3-part experience), the narrative was missing. So, the experience was unable to tie itself from one part to the next. Moreover, the experience was primarily observation-based, so it appeared to be less engaging and actionable.
In this project, I have created a melody to reflect the rising temperature due to climate change from 1880 to 2016. The idea is to give emotion to information as the scale changes. I have used the following instruments:
Augmented Reality almost always refers to a visual overlay of technology. Bose is trying to change that by thinking about an audio experience that creates augmentation with audio instead of visuals. Their idea is to create wearables for the future that use GPS coordinates from the phone along with the body’s orientation in space to pinpoint the exact view a person is looking at. In the demo they presented at SXSW 2018, they created a spatial interaction through auditory feedback. For instance, as I move my head from left to right, a different playlist gets selected, and I can nod to accept the one I like to listen to. This extends to location where a gallery of playlists is waiting for me when I reach work, gym, or other hotspots.
Shut it down is a game for self-conscious and creative individuals to find innovative ways to protect their privacy. In a world driven by data collection, the game serves as an outlet to understand these scenarios and reflect on them in a collaborative way.
The expression “Shut it down” refers to the idea of closure, indicating a forced end to some activity. In the context of the game, this means to think about ways to prevent data collection by doing things other than shutting it down (the last step). The idea is to allow people to act as the society asks them to, and making them conscious to look for alternatives.
The game is a part of the thesis project for Parsons School of Design, conceptualized and developed by Akshansh Chaudhary. The format of the game is inspired by games like Cards Against Humanity and VC Bait.
Today, I have worked on the audio experience for my thesis project. I have used Airfield to create a spatial audio for virtual reality.
This will add to the immersion and dynamism in the experience. The idea is to create an environment with a collection of ambient sounds which the users would be familiar with. I have done that by organizing these sounds spatially so that the movement across different parts of the scene generates a different emotion every time.
The ambisonic sound would be added to the 3D scene created in Unity, which would bring out the spatial elements.
I have used these ambient sounds — coffee shop, car interior, busy city street, street traffic, fan, train, electric hum, and ocean. The proximity of these sounds from the center of the radar is based on its connectedness with respect to the scene.
Ambisonic Music - Version 1