Cross-Reality (XR) is a technology that comes from a fusion of three terms: Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR). It has the advantage that it can create a virtual environment. This means that it is an interface which can show something that does not exist or is difficult to recreate in the real world. The XR experience can also teach people how to act in certain situations.
While some may argue that this technology can lead humanity to a dystopian future, I feel that with conscious effort and the right direction, these technologies can be exploited to increase the human potential to act.
Consider critical topics like climate change. Presently, people are unable to understand the impact climate change mostly because they do not see any visible changes around them and think it will happen in the future. What if we built XR experiences around creating those environments for people to experience how the world would look like when it is in climate distress?
Now, think about natural disasters. Situations like these demand proper techniques for disaster recovery. So, hurricanes, floods, wildfires, and other disaster environments can be created in XR to train the people how to deal with such situations and teach the fleet how to do an emergency evacuation.
Inciting action through educational is a setting where I see XR flourishing because it has the potential to develop a deeper connection with the person since the technology is built around enhancing the real-world experiences.
This recipe is a summarized version of how I see XR getting implemented in the world so that it is seen in a positive light.
Here’s the detailed recipe for creating a new form of awareness through XR:
Following the above-stated recipe will allow users to create relatable experiences with the audience. XR is evolving, and it needs a direction. This recipe is the starting point for that.
 At the time of this writing, VR, AR, and MR were the three primary technologies that were being used.