Four concentric worlds. Each one an era. You stand at the center and look around.
This was a virtual reality piece I made with three collaborators at Parsons in 2019: Mario Dcunha, Sweksha Sinha, and Yashwanth Iragattapu. The premise was simple and the argument was not. Each world maps a chapter of human civilization – Neolithic, Medieval, Modern, and a possible future – placed one inside the other, so you stand at a point where all four ages surround you at once.
The shift across those ages is the piece. You move from a lush Neolithic landscape, rich and untouched, to a bleak, polluted future world. Progress has consequences. This piece asks you to stand inside them and reflect on what unchecked industrial and technological growth leaves behind.
I designed the Modern age world and compiled all four worlds into the final piece. The team built in Unity3D. For the films, the group used After Effects, Premiere Pro, and Audition. The piece ran on Google Cardboard and Oculus Go.
This page holds a concept video, a walkthrough video, and the brainstorming sketches from early in the process.