Project · 2019 · Virtual Reality, Climate Change, Environment

@ClimateChange

A virtual reality experience showing the transformation of the environment through different ages of human civilization, from the Neolithic era to a possible dystopian future, built for Google Cardboard and Oculus Go.

@ClimateChange — cover
@ClimateChange · 2019

The overview, or the fuller process story.

@ClimateChange is a virtual reality experience designed to show the transformation of the environment through different ages of human civilization, starting from the Neolithic, to Medieval, to Modern, and ending with the Future age. The experience is structured as four concentric worlds, each representing a distinct era, allowing the viewer to witness the cumulative environmental impact of human progress.

The project was created as a group collaboration by Akshansh Chaudhary, Mario Dcunha, Sweksha Sinha, and Yashwanth Iragattapu. Akshansh was responsible for designing the Modern age world and compiling all four worlds together into the final unified experience. The experience was built in Unity3D and exported to run on both Google Cardboard and Oculus Go, making it accessible across different VR platforms.

By placing the viewer at the center of four layered environments — each showing a different stage of human civilization — the experience creates a visceral sense of environmental change over time. Moving from the lush Neolithic landscape through to a bleak and polluted future world, the project invites reflection on the consequences of unchecked industrial and technological growth.

Project resources

Videos, downloads, and references

Videos

Concept Video

Experience Video

Project gallery

Checkpoints from the making of the work.

Tools used

Unity3DAdobe After EffectsAdobe Premiere ProAdobe Audition

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